Pokémon Trainers Need a Book Break


Pokémon Go has taken the nation by storm—you can’t help but run into swarms of people on the streets looking for adorable pocket monsters to collect, power up, and play—even at the library. A not-so-recent phenomenon: books about games that bleed into the real world, which authors have been dreaming up for a very long time. Even Pokémon trainers need a break, so recommend one of these science fiction picks (linked to their Booklist reviews) to teens and adults looking for other virtual worlds to conquer.

squirtleThe Six by Mark Alpert

Ender’s Game by Orson Scott Card

Armada by Ernest Cline

Ready Player One by Ernest Cline

The Eye of Minds by James Dashner

eye of mindsDoomed by Tracy Deebs

For the Win by Cory Doctorow

The Leveller by Julia Durango

.hack//Legend of the Twilight: The Complete Collection by Tatsuya Hamazaki

Elusion by Claudia Gabel and Cheryl Klam

Arena by Holly Jennings

Insignia by S. J. Kincaid

thignoMindWar by Andrew Klavan

Epic by Conor Kostick

Erebos by Ursula Poznanski

The Demi-Monde: Winter by Rod Rees

Idlewild by Nick Sagan

Rush by Eve Silver

marbury lensThe Marbury Lens by Andrew Smith

Username: Evie by Joe Sugg

King of RPGs, v.1. By Jason Thompson

The Lazarus Game: Cedar Fort by Stephen J. Valentine

Deadly Pink by Vivian Vande Velde

Heir Apparent by Vivian Vande Velde

The Other Normals by Ned Vizzini

Ascending the Boneyard by C. G. Watson

Bluescreen by Dan Wells



About the Author:

Erin Downey Howerton is a public librarian in Kansas. Follow her on Twitter at @hybridlib.

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