All right, I’ve kind of been tuning out all the media hype around the new Dante’s Inferno video game — maybe I’m worn out from thinking of new titles for Quirk Classics, or maybe it just seems like the classic lit/video game jokes write themselves. (I love NPR’s observation that “some Dante scholars bristle at the liberties the game takes with Dante’s story.” Like they’d play the game if only it were more faithful to the author.)
Yesterday, writers at Wired suggested “10 Literary Classics That Should Be Videogames” which seemed like it should have been funny but just felt sort of flat:
Huckleberry Finn, Mark Twain
From this celebrated story of childhood adventure, we get a hybrid game of social engineering and extreme whitewater rafting. Half the game is Mass Effect-style dialogue trees: Pick the right option and you’ll convince the neighborhood kids to whitewash the fence for you; fail and you have to play a 30-minute Quick Time Event. The latter half of the game controls almost identically to Toobin’. –Chris Kohler
Today I started thinking about contemporary books that might have good video-game spinoffs. The first one that leapt to mind was Adam Davies’ hilarious Mine All Mine. I’m no game designer — truth be told, I’m not even a game player. My last regular gaming adventures took place in the age of Galaga. But I have glimpsed this brave new world of immersive, narrative-intensive video games, and a smart-but-cartoony tale of a security guard fighting the Rat Burglar could be just the ticket.
What other recent novels would make good video games?